1. especially at low level. Divine Intervention is acquired when your Cleric hits Level 10. I also much prefer the more simple yet elegant style of the +1 Weapons over the alien look of the +2 Weapons with their blue glow, overuse of gold and the strange. It receives the following Class Action:Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. Characters need to master certain Proficiency before. It's a great way to make your summoned weapon a tanky distraction. gameslantern. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. Use it. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. Really hoping it will be added before release. Ideally though you don't want more then 2 for the most part. r/BaldursGate3. Spiritual Weapon is a Lvl 2 Spell from the Evocation school. Their are way stronger in. Update coming eventually. I'll look more closely and see if I can spot whether they've already used their reaction. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Spiritual Weapon absolutely should not be as good as it. The following table shows you the features you get while multiclassing as a Barbarian in BG3: Level. Pretty sure this particular hammer doesn't work with GWM because it's Versatile and not Heavy, you'll get the bonus attack for killing/critting but the -5/+10 doesn't apply. Weapon Bond. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Re: Bg3 missing critical spells. However, they do have many things they share in common, and in this BG3 Spellcasting Guide we’ll go through what those things are and just how they work. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. , spiritual weapon) or from using quickened spell (as is the case in this discussion about fireball), you CANNOT use your action to cast another spell with a level. This gives the divine favor when rage charges are done and spiritual weapon spells. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. It is the best spell. Tav00001. My druid has 1. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. Yet, while she has a good story, some people think her subclass isn’t the best, and that’s why everyone runs to Withers to re-class her. , a spell level 1-9) whether that is from the spell naturally having a casting time of a bonus action (e. +3 radiant damage for both weapons, 2 turns. 67. 2. Or you’ll waste turns moving it into place. - Clerics are a full support class. It’s due to the max movement spiritual weapon can do. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. Baldur’s Gate 3 presents players with the option to have a companion by their side during their gameplay, and this companion can not only be personalized, but players can also have a specific build for their companion. Bonus Action. Damn shows you've never played d&d 5e in your life lol. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. These weapons can provide extra spells, stronger attacks, and even grant resistances to certain types of damage. Self-cast only. 7: freedom of movement / dimension door. See the. It's a must-take for melee combat clerics. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. I did mean the fighting style (because it's pretty important for a dual wielding character), but I mixed up the name with a feat. Not only is this weapon quite weak, only having a +1 enchantment, but it's also gotten extremely late in the game, in Act 3. I would put dex to 15, then get the weapon master feat to get proficiency in finesse weapons and put another point in dex. Regarding tempest, you can maximize the dmg of glyph of warding (the lightning version) for 40 dmg. Some of the best Finesse weapons in Baldur’s Gate 3 are listed. - Spiritual weapon is the obvious one missing from the cleric list. They have proficiency with All simple weapons and with Light armor , medium armor , shields. . A community all about Baldur's Gate III, the role-playing video game by Larian Studios. How to Complete the Finish the Masterwork Weapon Quest in BG3. Throw in Divine Strike and Spiritual Weapon, and it seems to. Once it's turn comes around you can control it like another character. Spiritual weapon is a great spell. Opportunity Attack is a Reaction in Baldur's Gate 3. •. BG3 is the third main game in the Baldur's Gate series. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. 65 = 6. #5. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). But even still, I'd usually prefer to spend the spell slot on something more impactful. She has 3 skeletons (level 4 animate dead upcast), 4 shroom zombies, 1 woodland spirit dryad, 1 wood woad (dryad's summon), 2 mud mephits (conjure minor elemental scroll), and 1 earth elemental (conjure elemental scroll). It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. This is a rare weapon that requires proficiency in Martial. 8: raise dead. Gather your party and venture forth!Baldur's Gate 3. Scimitar. The. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Or, in other terms, your plot armor card can only be played once. The fact that it allows a wisdom save doesn't really matter, because there's no practical difference between making an attack roll versus forcing an enemy to roll a save. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. Only one Spiritual Weapon may be summoned at. Not amazing by itself, but brutal when paired with Sentinel and a Reach weapon. They have gotten up to three instances of damage per turn. Location: UK. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. For weapons, take a dagger/shield and a light crossbow. Owned by Anders, who you meet as part of the Baldur's Gate 3. The level 3 cleric spell Daylight can either. (And not having a druid of my own in BG3. playing BG3 made me realise why clerics are expected to be using weapons. You can choose between several different weapons, and each has a different Weapon Action. I guess its nice for the damage soak and taking some hits but all in all im pretty. - Spiritual weapon is the obvious one missing from the cleric list. The dwarven thrower, more damage if you’re a dwarf. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Keep in mind this is not a complete list, but rather helpful suggestions to. tldr: is light important in BG3 or not?. A weapon made of pure magical force materializes and attacks foes you designate within range. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan, dealing 3d8 + Spellcasting Modifier Force. 3: weird / phantasmal killer / phantasmal purification. so long as it doesn't have concentration it's good, otherwise ruined. 3rd level is spirit guardians. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Command is non-concentration, level 1, and one of the strongest CC's in the game when upcast to hit multiple targets. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. It's too high a slot for something that requires an attack role every round and can easily be lost. So how many can you cast before the first one runs out. It doesnt use the spellcasting mod for the attack and in general really doesnt do any damage. 0. . •. 2 - In tabletop, by RAW you only roll the damage of Magic Missiles once and then multiply it by the number of missiles, which is why the level 10 evocation Wizard feature works with it. Automatically attack an enemy moving out of your reach. Vision of the Absolute is a really good weapon for a defensive-oriented character. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. Spiritual weapon is a spell that only does exactly what it says it does. - Readies your stance and pulls multiple arrows out of your quiver to unleash hell. It receives the following Class Action:This mod is designed to bring more balance and identity/flavor to the weapons in BG3. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. You can enlist allies. This can be done with the Magic Missile spell that has multiple hits and 100% accuracy. You can choose between several different weapons, and each has a. You may try to move it closer to the wall. Divine Intervention is, sadly, a one-time use spell in Baldur’s Gate 3. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Keeping enemies on the ground generates advantage and limits their mobility. As a bonus action, you summon a spectral weapon that independently makes attacks each round – no action required on your part. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Spiritual Weapon Enhanced. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. Spiritual Weapon (6th level): Summon a floating,. Gloves of Cinder and Sizzle. The War Domain subclass adds Martial Weapon , Heavy Armor. in that game, some enemies are almost immortal if they can hide in the dark. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. Once they hit level 10, everybody gets Divine Intervention for a wonderful little exploit. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5. Recommended Bard Races: Human – Humans grant Shield Proficiency, which enables your Bard to gain an extra +2 to their AC by wielding a Shield in one hand. It damages and slows down all enemies nearby. Your passive choice really comes down to weapon preference, but I highly recommend getting the Great Weapon Fighting passive at level 2. If you don't have advantage on the attack and no ally near, then it might actually be a bug. The amount summoned depends on the spell and spell level. Also had Shart summon a spiritual weapon but it didn. Sharpshooter feat and max dex. When multiclassing comes, you might want to multiclass in to fighter or similar. Phantom Steed = Horse. 173. The fly button is a bit like jump, it’s just supposed to offer you more verticality. 67. EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. There are many facets to Spellcasting in BG3, and there’s a lot that goes into how each Spellcaster works, since they are all a little different. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. BG3 is the third main game in the Baldur's Gate series. The Spellsparkler is one of the Versatile Melee Weapons in Baldur's Gate 3. - Top - End - #6. Weapons can have various special properties: Property. PM_FEET_PLS_TY. Re: Bg3 missing critical spells. This build is extremely durable, but you aren’t invincible. A melee Rogue using the Thief subclass has two bonus actions and one action. Summons a floating weapon that can attack enemies. I get create food if I don't have goodberry. Spiritual weapon deals: (1d8+5) * 0. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. +more that certain things shouldn't be allowed (e. BabyPandaBBQ. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. 7:40 you can see it there. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Fire 3 arrows in rapid succession, for 1d4 damage. This conjuration spell calls forth spirits to protect the caster and their allies, dealing radiant damage to enemies while controlling the battlefield. Jump. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. ← All Evocation Spells In Baldur’s Gate 3. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). I personally adored the Fly spell for my Warlock. You wouldn't normally use a +1 weapon at this point, so it seems like it's useless. So, it can be used alongside other spells. Duration: 10 turns. 4. Weapon Traits; Versatile Rarity Weight Price; Rare: 1. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The Red Queen. 1st level is cure wounds and healing word, with guiding bolt and inflict wounds as offensive options I get later. 1K. The cleric was dumping multiple instances of spiritual weapon against the BBEG while bottlenecking the minion stack and protecting the backline. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5. 3d4 (3~12) Thunder damage. It doesnt attack on the turn its summoned even though that SHOULD be how it works, and it NEVER hits. All the information about the Spiritual Weapon: Maul spell in Baldur's Gate 3 (BG3). Thus, when cast at 3rd level, you could have spiritual weapon do 1. This means that using your bonus action to cast a spell with a level (i. Fireball - Changed area radius to 6m instead of 4m. RELATED: Baldur's Gate 3: Unusual Race, Background, And Class Builds Worth. ★ A Full Guide to Multiclassing. Take away its Fly action or fix the obvious bug. And Spiritual Weapon. Weapons are usually obtained as rewards. The Disengage Action allows creatures to avoid provoking opportunity attacks. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. New School of Necromancy footage from Larian's TikTok. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. The Harped Sacredstriker is a Quarterstaff you can get in Baldur's Gate 3 (BG3). The light goes away temporarily if they switch from melee to ranged or vice versa. 173. Available to Clerics at 2nd level, Spiritual Weapon stands out as one of the best spells in the game relative to its low spell slot requirement. She is a very useful character and has one of the best backstories in the game, making her the second act’s protagonist. Spiritual Weapon. Proficient with Quarterstaves and Light. : X:-439 Y:-375: Shattered Sanctum: At the north of the Goblin Camp you’ll find the Shattered Sanctum. Proficiencies: Light Armour & Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords;. This one comes down to whether or not commanding the spiritual weapon requires verbal, or if it is a mental command. Baldur's Gate 3. 1: compulsion/ greater command. Per page: 15 30 50. All of it while jumping around. 4. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. Contents. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. BG3 Only Lets A Character Use Divine Intervention Once. Weapons can have various special properties: Property. Some have special enchantmentsDomain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. Share. gmanlee95 • 4 yr. There are no weapons in the game that have the „heavy“ property. Allandra's Whelm: 1d8+2 Piercing +1d4 Cold. Gather your party and venture forth!Spiritual Weapon yes. 0. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. Baldur's Gate 3. Mar 2, 2023, 11:13 am. These are things that no one here can know, so ultimately the answers. Jason Toro-McCue Screenshot by Dot Esports The Cleric is one of. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. Spiritual Weapon is a cleric spell that brings a remote-controlled weapon into the fight. Electric Blood. 3 Selune's Spear Of Night. Guiding Bolt. It has to be used as a bonus action so it couldn't be a reaction. Level 2 Evocation. Tempest: Fog Cloud is amazing in BG3,. Specifically this guide instructs you on how to create the Nightsong armor. Find out where the Barbarian ranks in our Baldur’s Gate 3 class tier list. Fighting Style choice: Archery, Defense, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting. BG3 is the third main game in the Baldur's Gate series. It contains 3 armors, 1 weapon and 1 backpack showcasing the most common equipment mod types. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Spiritual weapon does not continue attacking automatically. Elemental, 4. Summons are stackable. Baldur's Gate 3 best weapons in Act 1. Use Turn Undead. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. Casting Time: 1 bonus action. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaign. ago. That sounds like Spiritual Weapon to me. Sethan is one of the Greataxe Weapons in Baldur's Gate 3 . At higher levels blight is decent single target damage, but spells like banishment and contagion are often. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. It allows spellcasters to summon a floating. The different types of Actions in Baldur's Gate 3 don't matter as much out of combat. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. With a damage range of 6 to 13, it's no slouch. Description. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. Best Quarterstaves in Baldur's Gate 3. You perform the ritual over the course of 1 hour, which can be done during a short rest. Another limit can be the duration. Holy Wrath: Barbarian 6/Cleric 6. Gloves of Crushing. War Cleric can be very powerful through all levels of the game and they can definitely function as a frontliner. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Spell 2. From that point on, it is basically carrying a shield, and spells. Rush Attack. BG3 is the third main game in the Baldur's Gate series. #7. A weapon made of pure magical force materializes and attacks foes you designate within range. Spiritual Weapon. The Red Queen. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. DeadRest • 3 mo. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. Gust of Wind. The information this reveals can be used to great effect in battle. but we tried multiple times to craft another one,. It can Fly using its Movement Speed. Great Weapon Fighting will apply though, as it's a 2 handed melee weapon. There are three main classes that use quarterstaves in BG3: Sorcerer, Wizard, and Druid. Monk •. BG3 is the third main game in the Baldur's Gate series. [UnpackedData>Shared>Public>Shared>Stats>Generated>Data] Typical weapon entry might look like this: new entry "WPN_Longsword". Round 2: Weapon attack, dodge, or cantrip. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. Baldur’s Gate 3 Fighter Class Passives. Flawed Helldusk Gloves. As the title says - if SH summons spiritual weapon (in my case, greataxe), I can't end her and weapon's turns. Patch 8 dropped today in Baldur’s Gate 3, adding the Bard class, the Gnome race, and plenty of new fixes and features. I know of only 4 items that return to you when thrown. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. Baldur’s Gate 3 is an immersive roleplaying game set in the Dungeons & Dragons universe. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Us, 3. 2nd-level evocation. At higher levels, though, it really adds little value. Re: Spiritual weapon. Your game plan is to start a fight with spiritual weapon and spirit guardians, then run into the enemies. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Bards can play a drum, flute, lute, lyre, or violin. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Only one Spiritual Weapon may be summoned at any time. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. The weapon becomes magical, receiving a +1 bonus to Attack and. Key Takeaways. Which classes have the Spiritual Weapon: Greatsword spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have the Spiritual Weapon: Greatsword spell. create/animate undead, flaming sphere, spiritual weapon and planar ally. 1. First thing to check would be that you haven't already used it. The. Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. Baldur's Gate 3. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. You can then target your enemy with specific spells and ammunition types they are weak to. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. I haven't looked at any code obviously, but I would assume they've probably got some sort of entity_summon class or somesuch (covering familiars and other summons, animal companions, and temporary companions like Glut) where a specialized instance of it is called to generate the sphere; easier to change. 24 comments Add a Comment Zakalwen • 3 mo. Herself, 2. e. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Adds the "Finesse" weapon property to Handaxes, Quarterstaffs, Spears, Sickles, and Katanas. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. Gather your party and venture forth!Longbow. The Polearm Master Feat allows an opportunity attack when creatures walk into reach if using polearms. ago. always feels like a wasted 2nd lvl spell slot. You also have the ability to attack with a weapon if you so choose. Inflict Wounds. I might even go further as to say the text of the spell has to mention affecting creatures, and those creatures are your enemies. ). are we thinking of the same weapon? there is a legendary that gives TWF for free if held in the offhand but also gives an almost unconditional +7 damage if held in the mainhand, and 7 damage is somewhere between "somewhat better" and "incredibly. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. The spell can be used for multiple AOE hits in a fight at the cost of 1 spell slot. Her best weapon is light crossbow, but if you want her to be melee I would suggests rapier + shield. For the rest of your turn, roll ranged damage twice and use the highest result. Owned by Anders, who you meet as part of the Baldur's Gate 3. -Multiple changes to the spells granted by various. Orphic Hammer. Hitting an enemy with this sword, you can give 2d6 slashing damage. Tanking, healing. It’s all force damage, no matter the weapon, which is a plus cause almost. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. Only one Spiritual Weapon may be summoned at any time. Start of combat cast spirit guardians around yourself as an action, run into combat so you can attack following turn, then cast spiritual weapon as a bonus action. lsx file on this line for level 2 spells. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). Stats: 2d6+1 Slashing, Two-Handed. Shadowheart is a level 8 light cleric with 3 skeletons. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Music in the Blood: Bard 7/Sorcerer 5. It's the spear that you get from combining the broken parts. You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. It’s best to summon it where you want it to be initially. Command: Prone breaks concentration and gives your party Advantage Command: Drop Weapon makes weapon users useless (they never pick it back up. Think about what you want from cleric. bg3. That means you need to use it only in the most dire of all situations, as the divine entities and powers that be won’t give you infinite favors. Location: UK. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. Create Undead = Ghoul. Allies within 9m also regain 1-6 hit points. 2x Minor elemental, 5.